-->Log::create(char *name): File loki.log created
-->Log::writeToLog(char *text): Timer::create(): Timer instance created
-->Log::writeToLog(char *text): Sound::create(): Sound instance created
-->Log::writeToLog(char *text): TextureManager::create(): TextureManager instance created
-->Log::writeToLog(char *text): EffectManager::create(): EffectManager instance created
-->Log::writeToLog(char *text): FontManager::create(): FontManager instance created
-->Log::writeToLog(char *text): EffectManager::create(): ObjectManager instance created
-->Log::writeToLog(char *text): FX::create(): FX instance created
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "alku1.jpg" loaded and added as texture "alku1.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "alku2.jpg" loaded and added as texture "alku2.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "alku3.jpg" loaded and added as texture "alku3.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "alku4.jpg" loaded and added as texture "alku4.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "credits1.jpg" loaded and added as texture "credits1.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "credits2.jpg" loaded and added as texture "credits2.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "flare.jpg" loaded and added as texture "flare.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "flare2.jpg" loaded and added as texture "flare2.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "goddess1.jpg" loaded and added as texture "goddess1.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "goddess2.jpg" loaded and added as texture "goddess2.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "goddess3.jpg" loaded and added as texture "goddess3.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "goddess4.jpg" loaded and added as texture "goddess4.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "goddess5.jpg" loaded and added as texture "goddess5.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "goddess6.jpg" loaded and added as texture "goddess6.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "goddess7.jpg" loaded and added as texture "goddess7.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "kuva1.jpg" loaded and added as texture "kuva1.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "kuva20.jpg" loaded and added as texture "kuva20.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "kuva24.jpg" loaded and added as texture "kuva24.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "kuva25.jpg" loaded and added as texture "kuva25.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "kuva4.jpg" loaded and added as texture "kuva4.jpg"
-->Log::writeToLog(char *text): TextureManager::addTextureFromMemory(): File "shakki.jpg" loaded and added as texture "shakki.jpg"
-->Log::writeToLog(char *text): TextureManager::addTexture(): RenderToTexture loaded and added as texture "renderToTexture00"
-->Log::writeToLog(char *text): TextureManager::addTexture(): RenderToTexture loaded and added as texture "renderToTexture01"
-->Log::writeToLog(char *text): TextureManager::addTexture(): RenderToTexture loaded and added as texture "renderToTexture02"
-->Log::writeToLog(char *text): Parsing mesh asteroid1.obj
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "alku" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina" added
-->Log::writeToLog(char *text): Parsing mesh asteroid1.obj
-->Log::writeToLog(char *text): Parsing mesh asteroid2.obj
-->Log::writeToLog(char *text): Parsing mesh asteroid3.obj
-->Log::writeToLog(char *text): Parsing mesh asteroid1.obj
-->Log::writeToLog(char *text): Parsing mesh asteroid2.obj
-->Log::writeToLog(char *text): Parsing mesh asteroid3.obj
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "kuvatus" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina2" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "kuvatus" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina2" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "distort" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "goddess" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rauha" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "avaruus2" added
-->Log::writeToLog(char *text): Parsing mesh asteroid2.obj
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "tunnel" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina2" added
-->Log::writeToLog(char *text): Parsing mesh asteroid3.obj
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rauha" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "hypnogreen" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina2" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rauha" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina" added
-->Log::writeToLog(char *text): Parsing mesh asteroid3.obj
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "valo" added
-->Log::writeToLog(char *text): Parsing mesh asteroid3.obj
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "ray" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "credits" added
-->Log::writeToLog(char *text): EffectManager::addEffect(): Effect "rytina" added
-->Log::writeToLog(char *text): Parsing mesh asteroid2.obj
-->Log::writeToLog(char *text): FX::release(): Instance deleted
-->Log::writeToLog(char *text): ObjectManager::release(): Instance deleted
-->Log::writeToLog(char *text): FontManager::release(): Instance deleted
-->Log::writeToLog(char *text): EffectManager::release(): Instance deleted
-->Log::writeToLog(char *text): TextureManager::release(): Instance deleted
-->Log::writeToLog(char *text): Sound::close(): Instance deleted
-->Log::writeToLog(char *text): Timer::release(): Instance deleted

-->Log::free() Instance deleted.
